Monday, 26 September 2016

Learning to Share

Kids love to play – that’s an essential part of growing up, and teaches them valuable social skills. And what is the one trait that every parent reinforces with their child when a fellow toddler wanders by and walks off with their favorite toy?

“Can we S-H-A-R-E?”

That’s right – the concept of sharing is hammered into the heads of our sons and daughters right from the time they start to interact with other human beings their own size. And this is one characteristic that transcends cultures – whether you are American, Swedish, Chinese, Kenyan or Argentinian, I can bet your parents made you “play nice” with your neighbors. That meant pooling your toys together rather than sitting in your respective corners, each with the same doll or car or whatever else the toy industry was selling at the time.

So how is it that all those kids grow up and promptly forget the meaning of that all important word and get indoctrinated into the culture of conspicuous consumption? Blame that on the advertising industry that exhorts us daily to “go shopping”, an activity that, if analyzed rationally, would make absolutely no sense. This is not a task done to satisfy a desire to acquire a certain object of value, but rather an endeavor unto itself – a form of exercise in some places where our otherwise sedentary lives make us run the risk of obesity and diabetes. Indeed, more than “sharing”, one of the most powerful cultural norms of our time is the quest to possess material wealth – this gets passed on from one generation to the next with surprising ease.

The advent of the sharing/collaborative/on-demand economy promises to revolutionize the way in which people consume goods and services – unlocking the value of assets that would otherwise remain unused, such as cars (Uber, Lyft) and beds (Airbnb). It could also shift us off the path of continuous production and consumption, which dominates most market driven economies, by placing demand in front of supply – goods would be manufactured only when needed. And, when coupled with establishing circular flows, it could dramatically lower raw material (especially non-renewable) needs for everything that we use in our daily lives.

If we truly want adults to embrace this new way of transacting commerce, we need to start with when they are kids – in the same manner that every company on the planet tries to inculcate brand loyalty before the age of 5. And childhood is a great time to understand that the true value comes not from owning a toy but in playing with it – because most kids outgrow a toy in less time than it takes to open the package. They all want what the other kid has – a precursor to the “grass is greener on the other side of the fence” that most of us experience later in life. How many times can you actually make the same Lego® set over and over again?

A vibrant sharing economy for children’s toys will have a massive environmental benefit – because most toys nowadays are made from non-renewable plastics. And while a few noble souls donate toys to the needy, that merely extends its life by a few months – the product is eventually going to end up in a landfill.

To be clear, a sharing economy for toys is not the same as a toy swap (http://usatoday30.usatoday.com/money/perfi/tips/2010-12-18-toys-swap_N.htm) or toy exchange https://the-toy-exchange.pswebstore.com), which one would regard as a secondary market for toys that have been purchased from the manufacturer/retailer (the primary market) – it is a complete elimination of the sale of toys, to be replaced by a leasing concept or “pay per use”. Let’s take the case of one of the most popular children’s toys, Lego®. According to information on the internet, there are over 400m Lego bricks on the planet, and it would be safe to assume that less than 10% of them are being actively used. While some enthusiasts like to make a Lego toy and keep it in a glass case, most sets are rendered useless due to the loss of a few pieces that get stuck within sofa crevices or just accidentally swept up in the trash.

There are a number of Lego “rental services” (pley.com, netbrickz.com, buildurbricks) but these function on a ”take or pay” arrangement – the user subscribes for the right to get a certain number of Lego sets in a given time period, much like Netflix for films. Given that the incremental cost of a Lego brick is virtually zero, paying $15 per month or more for a subscription service makes no sense. Furthermore, these companies are all intermediaries to the actual manufacturer who is still selling sets through their stores. So it is unlikely that there is any reduction in the number of Lego sets being made, just a slight shift in the number of people who are actually buying them.

All this can change with a simple adjustment – Lego should get out of the business of selling their bricks and instead get into the business of charging for enjoyment. Lego stores would become Lego play centers where children can come for a few hours and play with the bricks – no one takes anything home and there is never any disposal issue once you get bored of playing with the bricks. This concept will work equally well in a small town, where parents can walk their kids over to the play center, or in a large mall, where parents can leave their kids to play with some supervision (stores like Ikea have play areas). In both cases, the payment is made for the experience of playing with the toy, not the ownership of the toy. As I’ve written above, the cost of making a Lego set if perhaps a few dollars in raw material, processing and shipping costs, while they sell for anywhere from 20-200$ - or higher.

In the short run, moving away from the direct sales model will hurt Lego’s profits –but from a sustainability point of view, it will reduce the amount of plastic waste being sent to landfill by parents who don’t know what to do with the set once the child gets bored. Also, Lego can continue to make new sets from old ones that are no longer interesting/relevant – so a set made in the 1990s may be recast into one for the 2020s. The idea of grandparents, parents and children all playing with Lego then becomes a reality – your child is literally playing with the the same set that their grandparents had!

The shift away from toy ownership represents a huge step for later in life when children grow up and start to want other possessions like clothes, shoes etc. While the concept of sharing differs in each of those cases, the lack of private ownership (for life) is the main concept. The key is that corporations who expect to see a drop in their revenues relative to the direct sales model should not ramp up their production to cover for that shortfall. The market will need to recognize that a company has made a structural change in their business model and that it is good for the environment overall. Companies can truly claim to have internalized the externalities in that case – taking credit for helping people not throw valuable materials into a landfill.


What are the lifestyle changes that people will need to accept if this shift happens? For starters, the convenience of having your own toys goes away – a child may go to the Lego play center and find it is full and not get the set of their choice. But if the child has been used to that model from the very start, they have nothing to benchmark against – it does not appear to be an aberration but the norm (this is the same for societies that emphasize shared ownership). Indeed, moving away from owning products to utilizing them to fulfill a need (in this case entertainment) will be most challenging for those people who have grown up with the concept of ownership. For the children of the future, visiting a play center to socialize with other kids will be as normal as going to a library to read a book or for storytelling.